Sunday, 16 June 2013

Aggragation and Composition

hat's a pretty abstract question, given that both composition & aggregation are pretty similar & really only different conceptually and not necessarily at the code level. (i.e. you might consider a Car having an Engine to be composition, and a Dog having fleas to be aggregation, but there's nothing stopping you implementing them in the same way if you were modelling them in code).
However, if you want to break down the differences & try & forcibly add software design decisions to highlight those differences I guess you could do something like this... taking an example from Wikipedia:
Aggregation differs from ordinary composition in that it does not imply ownership. In composition, when the owning object is destroyed, so are the contained objects. In aggregation, this is not necessarily true. For example, a university owns various departments (e.g., chemistry), and each department has a number of professors. If the university closes, the departments will no longer exist, but the professors in those departments will continue to exist. Therefore, a University can be seen as a composition of departments, whereas departments have an aggregation of professors. In addition, a Professor could work in more than one department, but a department could not be part of more than one university.
You might build this code to represent it (with as many contrived indications of composition/aggregation):
public class University : IDisposable
{
    private IList<Department> departments = new List<Department>();
 
    public void AddDepartment(string name)
    {
        //Since the university is in charge of the lifecycle of the
        //departments, it creates them (composition)
        departments.Add(new Department(this, name));
    }
 
    public void Dispose()
    {
        //destroy the university...
        //destroy the departments too... (composition)
        foreach (var department in departments)
        {
               department.Dispose();
        }
    }
}
 
public class Department : IDisposable
{
    //Department makes no sense if it isn't connected to exactly one
    //University (composition)
    private University uni;
    private string name;
 
    //list of Professors can be added to, meaning that one professor could
    //be a member of many departments (aggregation)
    public IList<Professor> Professors { get; set; }
 
    // internal constructor since a Department makes no sense on its own,
    //we should try to limit how it can be created (composition)
    internal Department(University uni, string name)
    {
        this.uni = uni;
        this.name = name;
    }
 
    public void Dispose()
    {
        //destroy the department, but let the Professors worry about
        //themselves (aggregation)
    }
}
 
public class Professor
{

}

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