Tuesday, 24 October 2017

C# boxing and unboxing


C# Type System contains three Types , they are Value Types , Reference Types and Pointer Types. C# allows us to convert a Value Type to a Reference Type, and back again to Value Types . The operation of Converting a Value Type to a Reference Type is called Boxing and the reverse operation is called Unboxing.
Boxing
  1: int Val = 1;
  2: Object Obj = Val; //Boxing
The first line we created a Value Type Val and assigned a value to Val. The second line , we created an instance of Object Obj and assign the value of Val to Obj. From the above operation (Object Obj = i ) we saw converting a value of a Value Type into a value of a corresponding Reference Type . These types of operation is called Boxing.
UnBoxing
  1: int Val = 1;
  2: Object Obj = Val; //Boxing
  3: int i = (int)Obj; //Unboxing
The first two line shows how to Box a Value Type . The next line (int i = (int) Obj) shows extracts the Value Type from the Object . That is converting a value of a Reference Type into a value of a Value Type. This operation is called UnBoxing.
Boxing and UnBoxing are computationally expensive processes. When a value type is boxed, an entirely new object must be allocated and constructed , also the cast required for UnBoxing is also expensive computationally.



using System;
using System.Windows.Forms;

namespace WindowsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            int Val = 1;
            Object Obj = Val;  //Boxing
            int i = (int)Obj;  //Unboxing
            MessageBox.Show("The value is   : " + i);
        }
    }
}

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